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Reverse Engineer

~$0.18 low · ~$0.47 high

Blue. Sorcery

three generic manaone blue manaone blue mana

Reverse Engineer

Commander Masters #116 · Illustrated by Chase Stone

What is Reverse Engineer worth?

Cheapest copy

~$0.18

Non-foil · Commander Masters #116

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Highest TCGplayer price

~$0.47

Foil · Aether Revolt #42

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7 prices from $0.18 to $0.47. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic mana.)

Draw three cards.

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

All 5 printings of Reverse Engineer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
March of the Machine Commander #232
March of the Machine Commander
moc #232· 2023uncommon· Cardmarket €0.13
uncommon$0.36No foil printing€0.13
Commander 2018 #99
Commander 2018
c18 #99· 2018uncommon· Cardmarket €0.22
uncommon$0.20No foil printing€0.22
Aether Revolt #42
Aether Revolt
aer #42· 2017uncommon· Cardmarket €0.20 · €0.61 foil
uncommon$0.19$0.47€0.20€0.61 foil
Friday Night Magic 2017 #7
Friday Night Magic 2017
f17 #7· 2017Promorare· Cardmarket €0.22 foil
rareNo non-foil printing$0.41€0.22 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Reverse Engineer

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Card details

First printed
2017
Printings
5
Mana value
5
EDHREC rank
#8,027 on EDHREC (Commander popularity)
Keywords
Improvise
Artists
Chase Stone, Jason Kang

Rulings (8)

  1. 2018-07-13

    Improvise doesn't change a spell's mana cost or mana value.

  2. 2018-07-13

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

  3. 2018-07-13

    Improvise can't pay for one white mana, one blue mana, one black mana, one red mana, one green mana, or one colorless mana mana symbols in a spell's total cost.

  4. 2018-07-13

    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

  5. 2018-07-13

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  6. 2018-07-13

    If an artifact you control has a mana ability with tap this permanent in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  7. 2018-07-13

    When using improvise to cast a spell with X generic mana in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is three generic manaone red manaone red manaone red mana. If you tap two artifacts, you'll have to pay one generic manaone red manaone red manaone red mana.

  8. 2018-07-13

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays three generic mana.”

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