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Return Upon the Tide

~$0.25 low · ~$0.30 high

Black. Sorcery

four generic manaone black mana

106 · KHM · U · ENWhat the codes mean

Return Upon the Tide

Kaldheim #106 · Illustrated by Martina Fačková

What is Return Upon the Tide worth?

Cheapest copy

~$0.25

Non-foil · Kaldheim #106

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Highest TCGplayer price

~$0.30

Foil · Kaldheim #106

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2 prices from $0.25 to $0.30. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell three generic manaone black mana (During your turn, you may pay two generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

The only printing of Return Upon the Tide

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
1
Mana value
5
EDHREC rank
#11,364 on EDHREC (Commander popularity)
Keywords
Foretell
Artist
Martina Fačková

What the codes mean

The small print at the bottom of the Kaldheim card (#106).

106 · KHM · U · EN

  • 106Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Return Upon the Tide, read from the Kaldheim printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Return Upon the Tide from Kaldheim, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

ForetellCR 702.143
Pay {2} to exile it face down from your hand; cast it on a later turn for its foretell cost.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2021-02-05

    Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

  2. 2021-02-05

    Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

  3. 2021-02-05

    You check if the creature is an Elf once it’s on the battlefield. You’ll create tokens if it is, even if the card in the graveyard wasn’t an Elf card.

  4. 2021-02-05

    Players can’t take any actions in between the card returning to the battlefield and Elf Warrior tokens being created.

  5. 2021-02-05

    If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

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