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Redeem the Lost

~$0.16 low · ~$7.14 high

White. Instant

one generic manaone white mana

No. 21What the codes mean

Redeem the Lost

Morningtide #21 · Illustrated by Scott M. Fischer

What is Redeem the Lost worth?

Cheapest copy

~$0.16

Non-foil · Morningtide #21

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Highest TCGplayer price

~$7.14

Foil · Morningtide #21

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2 prices from $0.16 to $7.14. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

The only printing of Redeem the Lost

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
1
Mana value
2
EDHREC rank
#25,101 on EDHREC (Commander popularity)
Keywords
Clash
Artist
Scott M. Fischer

What the codes mean

The small print at the bottom of the Morningtide card (#21).

21

  • 21Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (2)

  1. 2008-04-01

    If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don't win the clash, the spell is put into the graveyard from the stack as normal.

  2. 2008-04-01

    If the spell is countered or doesn't resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won't be returned to your hand.

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