Red Mage's Rapier
~$0.18 low · ~$0.30 high
Red. Artifact — Equipment

Final Fantasy #152 · Illustrated by Alexandre Honoré
What is Red Mage's Rapier worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Format legality
The only printing of Red Mage's Rapier
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Final Fantasy fin #152· 2025common· Cardmarket €0.08 · €0.23 foil | common | $0.18 | $0.30 | €0.08€0.23 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Red Mage's Rapier
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Card details
- First printed
- 2025
- Printings
- 1
- Mana value
- 2
- EDHREC rank
- #8,506 on EDHREC (Commander popularity)
- Keywords
- Job select, Equip
- Artist
- Alexandre Honoré
What the codes mean
The small print at the bottom of the Final Fantasy card (#152).
0152 · FIN · C · EN
- 0152Collector number: this card's place in the set list.
- FINSet code for Final Fantasy
- CCommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (5)
2025-06-06
The ability granted by Red Mage's Rapier resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
2025-06-06
If the Hero token is destroyed, the Equipment stays on the battlefield.
2025-06-06
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
2025-06-06
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
2025-06-06
The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
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