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Ready // Willing

~$0.26 low · ~$0.66 high

Multicolor. Instant // Instant

one generic manaone green manaone white mana // one generic manaone white manaone black mana

No. 132What the codes mean

Ready // Willing

Dragon's Maze #132 · Illustrated by Zoltan Boros

What is Ready // Willing worth?

Cheapest copy

~$0.26

Non-foil · Dragon's Maze #132

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Highest TCGplayer price

~$0.66

Foil · Dragon's Maze #132

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2 prices from $0.26 to $0.66. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Ready

one generic manaone green manaone white mana

Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Willing

one generic manaone white manaone black mana

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

The only printing of Ready // Willing

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Ready // Willing

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Card details

First printed
2013
Printings
1
Mana value
6
EDHREC rank
#16,182 on EDHREC (Commander popularity)
Keywords
Fuse
Artist
Zoltan Boros

What the codes mean

The small print at the bottom of the Dragon's Maze card (#132).

132

  • 132Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Ready // Willing (2 faces), read from the Dragon's Maze printing. How to read any Magic card.

Ready

Mana cost
one generic manaone green manaone white manaWhat you pay to cast this face.
Type line
Instant is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

Willing

Mana cost
one generic manaone white manaone black manaWhat you pay to cast this face.
Type line
Instant is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

This printing

Illustration
By Zoltan Boros. The art has no effect on the game.
Set symbol
Dragon's Maze. Gold means rare.
Collector number
132 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Zoltan Boros, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

FuseCR 702.102
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (13)

  1. 2013-04-15

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  2. 2013-04-15

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  3. 2013-04-15

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  4. 2013-04-15

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  5. 2013-04-15

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  6. 2013-04-15

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  7. 2013-04-15

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

  8. 2013-04-15

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  9. 2013-04-15

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  10. 2013-04-15

    A creature that comes under your control after Willing resolves won't have deathtouch or lifelink, because adding abilities does change a creature's characteristics.

  11. 2013-04-15

    Multiple instances of deathtouch or lifelink are redundant.

  12. 2013-04-15

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

  13. 2013-07-01

    A creature that comes under your control after Ready resolves will not be granted by this effect.

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