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Ravos, Soultender

~$10.95 low · ~$11.64 high

Multicolor. Legendary Creature — Human Cleric

three generic manaone white manaone black mana

Ravos, Soultender

Commander Legends #533 · Illustrated by Zezhou Chen

What is Ravos, Soultender worth?

Cheapest copy

~$10.95

Foil · Commander 2016 #39

Buy on TCGplayer

Highest TCGplayer price

~$11.64

Etched foil · Commander Legends #533

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2 prices from $10.95 to $11.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)

2/2

All 2 printings of Ravos, Soultender

PrintingRarityFoilEtched foilCardmarket (EUR)My collection
Commander 2016 #39
Commander 2016
c16 #39· 2016mythic· Cardmarket €6.67 foil
mythic$10.95No etched foil printing€6.67 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Ravos, Soultender

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Card details

First printed
2016
Printings
2
Mana value
5
EDHREC rank
#9,616 on EDHREC (Commander popularity)
Keywords
Flying, Partner
Artist
Zezhou Chen

Rulings (8)

  1. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  2. 2020-11-10

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.

  3. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  4. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  5. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  6. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  7. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  8. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

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