Ranger's Hawk
~$0.24 low · ~$0.29 high
White. Creature — Bird

Adventures in the Forgotten Realms #37 · Illustrated by Robin Olausson
What is Ranger's Hawk worth?
TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.
TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flying
,
, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1/1
Swift eyes to scout the way ahead.
Format legality
The only printing of Ranger's Hawk
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #37· 2021common· Cardmarket €0.09 · €0.23 foil | common | $0.24 | $0.29 | €0.09€0.23 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Ranger's Hawk
As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.
Card details
- First printed
- 2021
- Printings
- 1
- Mana value
- 1
- EDHREC rank
- #17,627 on EDHREC (Commander popularity)
- Keywords
- Flying, Venture into the dungeon
- Artist
- Robin Olausson
Rulings (10)
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Dungeons are removed from the game as a state-based action.
Browse more: Adventures in the Forgotten Realms · all sets · search cards
