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Radiant Solar

~$4.33 low · ~$6.06 high

White. Creature — Angel

five generic manaone white mana

Radiant Solar

Forgotten Realms Commander #9 · Illustrated by Alexander Mokhov

What is Radiant Solar worth?

Cheapest copy

~$4.33

Non-foil · Forgotten Realms Commander #9

Buy on TCGplayer

Highest TCGplayer price

~$6.06

Extended Art non-foil · Forgotten Realms Commander #278

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2 prices from $4.33 to $6.06. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying, lifelink

Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)

one white mana, Discard this card: Venture into the dungeon and you gain 3 life.

3/6

All 2 printings of Radiant Solar

PrintingRarityNon-foilCardmarket (EUR)My collection
Forgotten Realms Commander #278
Forgotten Realms Commander
afc #278· 2021Extended Artrare· Cardmarket €7.73
rare$6.06€7.73

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Radiant Solar

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Card details

First printed
2021
Printings
2
Mana value
6
EDHREC rank
#6,932 on EDHREC (Commander popularity)
Keywords
Flying, Lifelink, Venture into the dungeon
Artist
Alexander Mokhov

Rulings (11)

  1. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  2. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  3. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  4. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  5. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  6. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  7. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  8. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  9. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  10. 2021-07-23

    A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.

  11. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

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