Quintorius Kand
~$2.28 low · ~$10.85 high
Multicolor. Legendary Planeswalker — Quintorius

The Lost Caverns of Ixalan #238 · Illustrated by Zoltan Boros
What is Quintorius Kand worth?
Highest TCGplayer price
~$10.85
Promo foil · The Lost Caverns of Ixalan Promos #238p
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
Loyalty 4
Format legality
All 5 printings of Quintorius Kand
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
The Lost Caverns of Ixalan lci #238· 2023mythic· Cardmarket €1.55 · €1.76 foil | mythic | $2.28 | $2.75 | €1.55€1.76 foil | |
The Lost Caverns of Ixalan lci #307· 2023Borderlessmythic· Cardmarket €2.04 · €2.70 foil | mythic | $2.73 | $3.81 | €2.04€2.70 foil | |
The Lost Caverns of Ixalan lci #352· 2023Borderlessmythic· Cardmarket €2.41 · €4.68 foil | mythic | $5.00 | $8.82 | €2.41€4.68 foil | |
The Lost Caverns of Ixalan Promos plci #238p· 2023Promomythic· Cardmarket €1.71 · €2.30 foil | mythic | $2.81 | $10.85 | €1.71€2.30 foil | |
The Lost Caverns of Ixalan Promos plci #238s· 2023Promomythic· Cardmarket €2.74 foil | mythic | No non-foil printing | $2.73 | €2.74 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Quintorius Kand
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Card details
- First printed
- 2023
- Printings
- 5
- Mana value
- 5
- EDHREC rank
- #5,423 on EDHREC (Commander popularity)
- Keywords
- Discover
- Artists
- Zoltan Boros, Cosmin Podar, Psydrian
What the codes mean
The small print at the bottom of the The Lost Caverns of Ixalan card (#238).
0238 · LCI · M · EN
- 0238Collector number: this card's place in the set list.
- LCISet code for The Lost Caverns of Ixalan
- MMythic rare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2023-11-10
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
2023-11-10
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
2023-11-10
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
2023-11-10
You must follow all normal timing rules for a card you play with Quintorius Kand's last ability and, if it's a spell, you must pay its costs to cast it.
2023-11-10
If the discovered card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-11-10
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
2023-11-10
You exile the cards face up. All players will be able to see them.
2023-11-10
The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
2023-11-10
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2023-11-10
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
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