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Psychic Transfer

~$0.32 low · ~$0.42 high

Blue. Sorcery

four generic manaone blue mana

No. 46What the codes mean

Psychic Transfer

Starter 1999 #46 · Illustrated by Dom!

What is Psychic Transfer worth?

Cheapest copy

~$0.32

Non-foil · Starter 1999 #46

Buy on TCGplayer

Highest TCGplayer price

~$0.42

Non-foil · Classic Sixth Edition #90

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3 prices from $0.32 to $0.42. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning." —Kaervek

All 3 printings of Psychic Transfer

PrintingRarityNon-foilCardmarket (EUR)My collection
Classic Sixth Edition #90
Classic Sixth Edition
6ed #90· 1999rare· Cardmarket €0.34
rare$0.42€0.34
Mirage #85
Mirage
mir #85· 1996rare· Cardmarket €0.49
rare$0.32€0.49

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Psychic Transfer

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Card details

First printed
1996
Printings
3
Mana value
5
EDHREC rank
#31,600 on EDHREC (Commander popularity)
Artist
Dom!

What the codes mean

The small print at the bottom of the Starter 1999 card (#46).

46

  • 46Collector number, as Scryfall lists it. The printed form can differ on promos and special products.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (2)

  1. 2008-08-01

    If one of the players has a negative life total, you use their actual life total for determining the difference. If that difference is five or less, then the other player receives the negative life total.

  2. 2011-01-01

    If an effect says that a player can’t lose life, that player can’t exchange life totals with a player who has a lower life total; in that case, the exchange won’t happen.

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