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Proud Pack-Rhino

~$0.21 low · ~$0.26 high

White. Creature — Rhino

two generic manaone white mana

0041 · MH3 · U · ENWhat the codes mean

Proud Pack-Rhino

Modern Horizons 3 #41 · Illustrated by Ron Spears

What is Proud Pack-Rhino worth?

Cheapest copy

~$0.21

Non-foil · Modern Horizons 3 #41

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Highest TCGplayer price

~$0.26

Foil · Modern Horizons 3 #41

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2 prices from $0.21 to $0.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, choose one —

• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/3

The only printing of Proud Pack-Rhino

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#12,247 on EDHREC (Commander popularity)
Keywords
Proliferate
Artist
Ron Spears

What the codes mean

The small print at the bottom of the Modern Horizons 3 card (#41).

0041 · MH3 · U · EN

  • 0041Collector number: this card's place in the set list.
  • MH3Set code for Modern Horizons 3
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2024-06-07

    Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.

  2. 2024-06-07

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  3. 2024-06-07

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  4. 2024-06-07

    If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.

  5. 2024-06-07

    Shield counters don't prevent players from sacrificing creatures.

  6. 2024-06-07

    If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.

  7. 2024-06-07

    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  8. 2024-06-07

    "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.

  9. 2024-06-07

    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  10. 2024-06-07

    A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.

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