Skip to content

Protect // Serve

~$0.08 low · ~$0.31 high

Multicolor. Instant // Instant

two generic manaone white mana // one generic manaone blue mana

Protect // Serve

Dragon's Maze #131 · Illustrated by Ryan Barger

What is Protect // Serve worth?

Cheapest copy

~$0.08

Non-foil · Dragon's Maze #131

Buy on TCGplayer

Highest TCGplayer price

~$0.31

Foil · Dragon's Maze #131

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.08 to $0.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Protect

two generic manaone white mana

Instant

Target creature gets +2/+4 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Serve

one generic manaone blue mana

Instant

Target creature gets -6/-0 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

The only printing of Protect // Serve

PrintingRarityNon-foilFoilCardmarket (EUR)

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Protect // Serve

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2013
Printings
1
Mana value
5
EDHREC rank
#28,693 on EDHREC (Commander popularity)
Keywords
Fuse
Artist
Ryan Barger

Rulings (10)

  1. 2013-04-15

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  2. 2013-04-15

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

  3. 2013-04-15

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  4. 2013-04-15

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  5. 2013-04-15

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  6. 2013-04-15

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

  7. 2013-04-15

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  8. 2013-04-15

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  9. 2013-04-15

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  10. 2013-04-15

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

Browse more: Dragon's Maze · all sets · search cards