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Plague of Vermin

~$1.43 low · ~$70.88 high

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Black. Sorcery

six generic manaone black mana

No. 73What the codes mean

Plague of Vermin

Shadowmoor #73 · Illustrated by Carl Critchlow

What is Plague of Vermin worth?

Cheapest copy

~$1.43

Borderless non-foil · Teenage Mutant Ninja Turtles Source Material #7

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Highest TCGplayer price

~$70.88

Foil · Shadowmoor #73

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4 prices from $1.43 to $70.88. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

All 2 printings of Plague of Vermin

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Teenage Mutant Ninja Turtles Source Material #7
Teenage Mutant Ninja Turtles Source Material
pza #7· 2026Borderlessmythic· Cardmarket €1.17 · €2.02 foil
mythic$1.43$3.35€1.17€2.02 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Plague of Vermin

Graded copies on eBay

Searches for the Shadowmoor #73 printing.

Graded prices vary a lot by grade. These links search current listings.

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Card details

First printed
2008
Printings
2
Mana value
7
EDHREC rank
#7,238 on EDHREC (Commander popularity)
Artists
Peter Laird & Jim Lawson, Carl Critchlow

What the codes mean

The small print at the bottom of the Shadowmoor card (#73).

73

  • 73Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. May 1, 2008

    The amount of life a player may spend must be equal to or less than that player's life total; you can't spend life you haven't got.

  2. May 1, 2008

    In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team's life total is adjusted in between.

  3. May 1, 2008

    If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.

  4. May 1, 2008

    After the process stops, the total amount of life each player paid this way is calculated. That's how many tokens each player gets. All the tokens enter at the same time.

  5. May 1, 2008

    In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn't end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.

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