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Pinchy McStingbutt

~$0.24 TCGplayer

Black. Creature — Scorpion

two generic manaone black mana

0552 · MB2 · R · ENWhat the codes mean

Pinchy McStingbutt

Mystery Booster 2 #552 · Illustrated by Drew Moss

What is Pinchy McStingbutt worth?

Cheapest copy

~$0.24

Non-foil · Mystery Booster 2 #552

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Deathtouch

Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

1/3

The only printing of Pinchy McStingbutt

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
3
Keywords
Conjure, Deathtouch
Artist
Drew Moss

What the codes mean

The small print at the bottom of the Mystery Booster 2 card (#552).

0552 · MB2 · R · EN

  • 0552Collector number: this card's place in the set list.
  • MB2Set code for Mystery Booster 2
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  2. 2024-11-08

    A conjured card’s owner is the player who was instructed to conjure it.

  3. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  4. 2024-11-08

    Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

  5. 2024-11-08

    To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you’re conjuring. Then put the appropriate conjured card into the appropriate zone.

  6. 2024-11-08

    You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.

  7. 2024-11-08

    You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralf’s Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isn’t found in Mystery Booster 2 and isn’t normally legal in the Limited format.

  8. 2024-11-08

    Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.

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