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Phantasmal Fiend

~$0.07 low · ~$0.25 high

Black. Creature — Illusion

three generic manaone black mana

Phantasmal Fiend

Alliances #57a · Illustrated by Scott Kirschner

What is Phantasmal Fiend worth?

Cheapest copy

~$0.07

Non-foil · Alliances #57a

Buy on TCGplayer

Highest TCGplayer price

~$0.25

Non-foil · Deckmasters #8a

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5 prices from $0.07 to $0.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

one black mana: This creature gets +1/-1 until end of turn.

one generic manaone blue mana: Switch this creature's power and toughness until end of turn.

1/5

All 5 printings of Phantasmal Fiend

PrintingRarityNon-foilCardmarket (EUR)My collection
Coldsnap Theme Decks #57a
Coldsnap Theme Decks
cst #57a· 2006common· Cardmarket €0.09
common$0.09€0.09
Deckmasters #8a
Deckmasters
dkm #8a· 2001common· Cardmarket €0.29
common$0.25€0.29
Deckmasters #8b
Deckmasters
dkm #8b· 2001common· Cardmarket €0.23
common$0.25€0.23
Alliances #57b
Alliances
all #57b· 1996common· Cardmarket €0.13
common$0.09€0.13

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Phantasmal Fiend

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Card details

First printed
1996
Printings
5
Mana value
4
EDHREC rank
#32,205 on EDHREC (Commander popularity)
Artist
Scott Kirschner

Rulings (5)

  1. 2005-11-01

    Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

  2. 2008-10-01

    Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

  3. 2021-03-19

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

  4. 2021-03-19

    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

  5. 2021-03-19

    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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