Pests of Honor
~$0.25 low · ~$0.26 high
White. Creature — Mouse

Wilds of Eldraine #310 · Illustrated by Quintin Gleim
What is Pests of Honor worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
2/2
They dash—then dine.
Format legality
The only printing of Pests of Honor
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Wilds of Eldraine woe #310· 2023uncommon· Cardmarket €0.16 · €0.20 foil | uncommon | $0.26 | $0.25 | €0.16€0.20 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Pests of Honor
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Card details
- First printed
- 2023
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #16,918 on EDHREC (Commander popularity)
- Keywords
- Celebration
- Artist
- Quintin Gleim
What the codes mean
The small print at the bottom of the Wilds of Eldraine card (#310).
0310 · WOE · U · EN
- 0310Collector number: this card's place in the set list.
- WOESet code for Wilds of Eldraine
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (5)
2023-09-01
The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
2023-09-01
Each celebration ability has a different effect.
2023-09-01
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
2023-09-01
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
2023-09-01
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
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