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Paranoid Delusions

~$0.16 low · ~$0.41 high

Multicolor. Sorcery

one blue manaone black mana

No. 186What the codes mean

Paranoid Delusions

Gatecrash #186 · Illustrated by Christopher Moeller

What is Paranoid Delusions worth?

Cheapest copy

~$0.16

Non-foil · Gatecrash #186

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Highest TCGplayer price

~$0.41

Foil · Gatecrash #186

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2 prices from $0.16 to $0.41. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Target player mills three cards.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

The only printing of Paranoid Delusions

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2013
Printings
1
Mana value
2
EDHREC rank
#16,595 on EDHREC (Commander popularity)
Keywords
Mill, Cipher
Artist
Christopher Moeller

What the codes mean

The small print at the bottom of the Gatecrash card (#186).

186

  • 186Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Paranoid Delusions, read from the Gatecrash printing. How to read any Magic card.

Name
Paranoid Delusions. Rules use the English name in every language.
Mana cost
one blue manaone black manaMana value 2: the total mana in the cost, colors ignored.
Type line
Sorcery is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Illustration
By Christopher Moeller. The art has no effect on the game.
Set symbol
Gatecrash. Black or white means common.
Collector number
186 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Christopher Moeller, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

MillCR 701.17
Put cards from the top of a library into the graveyard.
CipherCR 702.99
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (11)

  1. 2013-04-15

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  2. 2013-04-15

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  3. 2013-04-15

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  4. 2013-04-15

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

  5. 2013-04-15

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

  6. 2013-04-15

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  7. 2013-04-15

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  8. 2013-04-15

    The copy of the card with cipher is created in and cast from exile.

  9. 2013-04-15

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  10. 2013-04-15

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  11. 2013-04-15

    If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

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