Paladin Class
~$0.44 low · ~$24.51 high
White. Enchantment — Class

Adventures in the Forgotten Realms #29 · Illustrated by Campbell White
What is Paladin Class worth?
Highest TCGplayer price
~$24.51
Promo foil · Adventures in the Forgotten Realms Promos #29a
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Format legality
All 4 printings of Paladin Class
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #29· 2021rare· Cardmarket €0.57 · €1.62 foil | rare | $0.44 | $2.90 | €0.57€1.62 foil | |
Adventures in the Forgotten Realms Promos pafr #29a· 2021Promorare· Cardmarket €8.98 foil | rare | No non-foil printing | $24.51 | €8.98 foil | |
Adventures in the Forgotten Realms Promos pafr #29p· 2021Promorare· Cardmarket €1.67 · €2.51 foil | rare | $3.75 | $4.91 | €1.67€2.51 foil | |
Adventures in the Forgotten Realms Promos pafr #29s· 2021Promorare· Cardmarket €2.81 foil | rare | No non-foil printing | $5.06 | €2.81 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Paladin Class
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Card details
- First printed
- 2021
- Printings
- 4
- Mana value
- 1
- EDHREC rank
- #4,773 on EDHREC (Commander popularity)
- Artist
- Campbell White
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#29).
029 · AFR · R · EN
- 029Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Paladin Class, read from the Adventures in the Forgotten Realms printing. How to read any Magic card.
- Name
- Paladin Class. Rules use the English name in every language.
- Mana cost
Mana value 1: the total mana in the cost, colors ignored.
- Type line
- Enchantment is the card type. Class is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Illustration
- By Campbell White. The art has no effect on the game.
- Set symbol
- Adventures in the Forgotten Realms. Gold means rare.
- Collector number
- 029 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- R = rare
- Set code
- AFR = set code for Adventures in the Forgotten Realms
- Language
- EN = printed in English
- Artist
- Campbell White, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Rulings (9)
2021-07-23
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23
Additional costs from Paladin Class cards are cumulative. For example, if you control two Paladin Class cards, spells your opponents cast cost
more to cast.
2021-07-23
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23
If Paladin Class is level 3 and you attack with exactly one creature, it won't get a power and toughness bonus, but it will get double strike.
2021-07-23
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23
Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2021-07-23
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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