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Overzealous Muscle

~$0.12 low · ~$0.13 high

Black. Creature — Ogre Mercenary

four generic manaone black mana

0097 · OTJ · C · ENWhat the codes mean

Overzealous Muscle

Outlaws of Thunder Junction #97 · Illustrated by Sam White

What is Overzealous Muscle worth?

Cheapest copy

~$0.12

Foil · Outlaws of Thunder Junction #97

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Highest TCGplayer price

~$0.13

Non-foil · Outlaws of Thunder Junction #97

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2 prices from $0.12 to $0.13. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)

5/4

Not everyone can be a pickpocket.

The only printing of Overzealous Muscle

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
5
EDHREC rank
#21,456 on EDHREC (Commander popularity)
Artist
Sam White

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#97).

0097 · OTJ · C · EN

  • 0097Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Overzealous Muscle, read from the Outlaws of Thunder Junction printing. Tap a label to highlight its line. How to read any Magic card.

Overzealous Muscle from Outlaws of Thunder Junction, with each part labelled

The info line, magnified

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (5)

  1. 2024-04-12

    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

  2. 2024-04-12

    Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

  3. 2024-04-12

    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

  4. 2024-04-12

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

  5. 2024-04-12

    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

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