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Overclocked Electromancer

~$0.25 low · ~$0.35 high

Red. Creature — Lizard Wizard

two generic manaone red mana

Overclocked Electromancer

Modern Horizons 3 Commander #110 · Illustrated by Brent Hollowell

What is Overclocked Electromancer worth?

Cheapest copy

~$0.25

Non-foil · Modern Horizons 3 Commander #110

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Highest TCGplayer price

~$0.35

Extended Art non-foil · Modern Horizons 3 Commander #58

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2 prices from $0.25 to $0.35. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of combat on your turn, you may pay an energy counteran energy counteran energy counter. If you do, put a +1/+1 counter on this creature.

Whenever this creature attacks, double its power until end of turn.

Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X an energy counter, where X is that excess damage.

2/2

All 2 printings of Overclocked Electromancer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Modern Horizons 3 Commander #58
Modern Horizons 3 Commander
m3c #58· 2024Extended ArtRipple Foilrare· Cardmarket €0.15 · €1.08 foil
rare$0.35—€0.15€1.08 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
2
Mana value
3
EDHREC rank
#11,532 on EDHREC (Commander popularity)
Keywords
Double
Artist
Brent Hollowell

Rulings (11)

  1. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  2. 2024-06-07

    To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.

  3. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  4. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  5. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  6. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  7. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  8. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  9. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  10. 2024-06-07

    Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.

  11. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

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