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Orchard Elemental

~$0.20 low · ~$0.50 high

Green. Creature — Elemental

five generic manaone green mana

068 · CN2 · C · ENWhat the codes mean

Orchard Elemental

Conspiracy: Take the Crown #68 · Illustrated by Christine Choi

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Cheapest copy

~$0.20

Non-foil · Conspiracy: Take the Crown #68

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Highest TCGplayer price

~$0.50

Foil · Conspiracy: Take the Crown #68

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2 prices from $0.20 to $0.50. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

2/2

Fruits for friends, fists for foes.

The only printing of Orchard Elemental

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2016
Printings
1
Mana value
6
EDHREC rank
#19,042 on EDHREC (Commander popularity)
Keywords
Council's dilemma
Artist
Christine Choi

What the codes mean

The small print at the bottom of the Conspiracy: Take the Crown card (#68).

068 · CN2 · C · EN

  • 068Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CN2Set code for Conspiracy: Take the Crown
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Orchard Elemental, read from the Conspiracy: Take the Crown printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Orchard Elemental from Conspiracy: Take the Crown, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (7)

  1. 2016-08-23

    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

  2. 2016-08-23

    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

  3. 2016-08-23

    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

  4. 2016-08-23

    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

  5. 2016-08-23

    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

  6. 2016-08-23

    You must vote for one of the available options. You can’t abstain.

  7. 2016-08-23

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

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