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Orb of Origin

~$0.17 TCGplayer

Colorless. Poly Artifact

zero mana

0609 · MB2 · R · ENWhat the codes mean

Orb of Origin

Mystery Booster 2 #609 · Illustrated by Drew Moss

What is Orb of Origin worth?

Cheapest copy

~$0.17

Non-foil · Mystery Booster 2 #609

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

two generic mana: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional tap this permanent to activate if its cost doesn't already include tap this permanent. As long as a continuous artifact is tapped, it loses all abilities.)

The only printing of Orb of Origin

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
0
Artist
Drew Moss

What the codes mean

The small print at the bottom of the Mystery Booster 2 card (#609).

0609 · MB2 · R · EN

  • 0609Collector number: this card's place in the set list.
  • MB2Set code for Mystery Booster 2
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  2. 2024-11-08

    To activate an ability of a permanent with the mono supertype, if that ability’s activation cost doesn’t already include tap this permanent, activating that ability costs an additional tap this permanent to activate.

  3. 2024-11-08

    Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

  4. 2024-11-08

    Having multiple Orb of Origins on the battlefield will have no additional effect on artifacts on the battlefield except that the Orb of Origins will also make each other mono and continuous.

  5. 2024-11-08

    Orb of Origin’s last ability applies only while it’s on the battlefield. It grants the mono and continuous supertypes to other noncreature artifacts on the battlefield.

  6. 2024-11-08

    The poly supertype means Orb of Origin’s first ability doesn’t cost tap this permanent to activate (unless another Orb of Origin is also on the battlefield).

  7. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  8. 2024-11-08

    While Orb of Origin is on the battlefield, activating abilities of other artifacts may cause them to lose other relevant abilities when they become tapped. For example, if you activate Thought Vessel’s “tap this permanent: Add one colorless mana” ability, it’ll lose its “You have no maximum hand size” ability as long as it remains tapped. Similarly, activating Sword of the Meek’s equip ability (which costs an additional tap this permanent while Orb of Origin is on the battlefield) will cause it to lose “Equipped creature gets +1/+2” as long as it remains tapped.

  9. 2024-11-08

    A permanent with the continuous supertype has no abilities as long as it’s tapped.

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