Omniclown Colossus // Pie-roclasm
~$0.11 low · ~$0.31 high
Red. Artifact Creature — Clown Robot // Sorcery — Adventure
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Unfinity #116 · Illustrated by Ralph Horsley
What is Omniclown Colossus // Pie-roclasm worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Omniclown Colossus
Artifact Creature — Clown Robot
Affinity for Clowns (This spell costs less to cast for each Clown you control.)
Trample
7/7
Pie-roclasm
Sorcery — Adventure
This creature deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)
Format legality
All 2 printings of Omniclown Colossus // Pie-roclasm
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Unfinity unf #116· 2022rare· Cardmarket €0.15 · €0.30 foil | rare | $0.19 | $0.11 | €0.15€0.30 foil | |
Unfinity unf #402· 2022Galaxy Foilrare· Cardmarket €0.28 foil | rare | No non-foil printing | $0.31 | €0.28 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Omniclown Colossus // Pie-roclasm
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Card details
- First printed
- 2022
- Printings
- 2
- Mana value
- 10
- EDHREC rank
- #30,768 on EDHREC (Commander popularity)
- Keywords
- Affinity, Trample
- Artist
- Ralph Horsley
What the codes mean
The small print at the bottom of the Unfinity card (#116).
116 · R · EN
- 116Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (11)
2022-10-07
If damage from Pie-roclasm gets redirected to a player, just use 3.14.
2022-10-07
You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2022-10-07
Only the Omniclown Colossus has affinity for Clowns. Pie-roclasm is indifferent toward Clowns and will not cost
less for each Clown you control.
2022-10-07
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Omniclown Colossus is a red artifact creature card whose mana value is 10.
2022-10-07
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-10-07
All the rulings from this point on are about how to play with Adventures. If you are an experienced adventurer, you can venture forth.
2022-10-07
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2022-10-07
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2022-10-07
A single Pie-roclasm will destroy all non-Clown creatures with toughness 3 or less. Two will destroy all non-Clown creatures with toughness 6 or less. Three, with toughness 9 or less. Four, with toughness 12 ½ or less. That's a lot of pie.
2022-10-07
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (Pie-roclasm doesn't require targets, so most likely by being countered), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2022-10-07
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
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