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Offalsnout

~$0.21 low · ~$1.24 high

Black. Creature — Elemental

two generic manaone black mana

108 · UMA · C · ENWhat the codes mean

Offalsnout

Ultimate Masters #108 · Illustrated by Lars Grant-West

What is Offalsnout worth?

Cheapest copy

~$0.21

Non-foil · Morningtide #71

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Highest TCGplayer price

~$1.24

Foil · Morningtide #71

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4 prices from $0.21 to $1.24. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

When this creature leaves the battlefield, exile target card from a graveyard.

Evoke one black mana (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2

All 2 printings of Offalsnout

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Morningtide #71
Morningtide
mor #71· 2008uncommon· Cardmarket €0.10 · €0.40 foil
uncommon$0.21$1.24€0.10€0.40 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
2
Mana value
3
EDHREC rank
#20,543 on EDHREC (Commander popularity)
Keywords
Evoke, Flash
Artists
Lars Grant-West, Alex Horley-Orlandelli

What the codes mean

The small print at the bottom of the Ultimate Masters card (#108).

108 · UMA · C · EN

  • 108Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • UMASet code for Ultimate Masters
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Offalsnout, read from the Ultimate Masters printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Offalsnout from Ultimate Masters, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

FlashCR 702.8
You may cast it any time you could cast an instant.
EvokeCR 702.74
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (6)

  1. 2008-04-01

    If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.

  2. 2008-04-01

    If you're casting a spell "without paying its mana cost," you can't use its evoke ability.

  3. 2008-04-01

    When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.

  4. 2008-04-01

    Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).

  5. 2008-04-01

    Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.

  6. 2008-04-01

    Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.

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