Oakhame Ranger // Bring Back
~$0.20 low · ~$0.42 high
Multicolor. Creature — Elf Knight Ranger // Sorcery — Adventure
//

Throne of Eldraine #212 · Illustrated by Mitchell Malloy & Maddie Julyk
What is Oakhame Ranger // Bring Back worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Oakhame Ranger
Creature — Elf Knight Ranger
: Creatures you control get +1/+1 until end of turn.
2/2
Bring Back
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
Format legality
All 2 printings of Oakhame Ranger // Bring Back
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Throne of Eldraine eld #212· 2019uncommon· Cardmarket €0.05 · €0.16 foil | uncommon | $0.20 | $0.23 | €0.05€0.16 foil | |
Throne of Eldraine eld #302· 2019Showcaseuncommon· Cardmarket €0.11 · €0.26 foil | uncommon | $0.20 | $0.42 | €0.11€0.26 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Oakhame Ranger // Bring Back
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Card details
- First printed
- 2019
- Printings
- 2
- Mana value
- 4
- EDHREC rank
- #20,870 on EDHREC (Commander popularity)
- Artists
- Mitchell Malloy & Maddie Julyk, Omar Rayyan
What the codes mean
The small print at the bottom of the Throne of Eldraine card (#212).
212 · ELD · U · EN
- 212Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- ELDSet code for Throne of Eldraine
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Oakhame Ranger // Bring Back (2 faces), read from the Throne of Eldraine printing. How to read any Magic card.
Oakhame Ranger
- Mana cost
What you pay to cast this face.
- Type line
- Creature is the card type. Elf, Knight and Ranger are subtypes, after the dash.
- Text box
- What the card does.
- Power / toughness
- 2/2: power is the combat damage it deals; toughness is how much damage destroys it.
Bring Back
- Mana cost
What you pay to cast this face.
- Type line
- Sorcery is the card type. Adventure is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
This printing
- Illustration
- By Mitchell Malloy & Maddie Julyk. The art has no effect on the game.
- Set symbol
- Throne of Eldraine. Silver means uncommon.
- Collector number
- 212 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- U = uncommon
- Set code
- ELD = set code for Throne of Eldraine
- Language
- EN = printed in English
- Artist
- Mitchell Malloy & Maddie Julyk, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Rulings (10)
2019-10-04
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2019-10-04
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
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