Nyxborn Shieldmate
~$0.14 low · ~$0.25 high
White. Enchantment Creature — Human Soldier

Born of the Gods #21 · Illustrated by Eric Deschamps
What is Nyxborn Shieldmate worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +1/+2.
1/2
In Meletis, the walls have ears. In Akros, they have blades.
Format legality
The only printing of Nyxborn Shieldmate
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Born of the Gods bng #21· 2014common· Cardmarket €0.07 · €0.29 foil | common | $0.14 | $0.25 | €0.07€0.29 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Nyxborn Shieldmate
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Card details
- First printed
- 2014
- Printings
- 1
- Mana value
- 1
- EDHREC rank
- #21,585 on EDHREC (Commander popularity)
- Keywords
- Bestow
- Artist
- Eric Deschamps
What the codes mean
The small print at the bottom of the Born of the Gods card (#21).
21
- 21Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Nyxborn Shieldmate, read from the Born of the Gods printing. How to read any Magic card.
- Name
- Nyxborn Shieldmate. Rules use the English name in every language.
- Mana cost
Mana value 1: the total mana in the cost, colors ignored.
- Type line
- Enchantment and Creature are the card types. Human and Soldier are subtypes, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
- Power / toughness
- 1/2: power is the combat damage it deals; toughness is how much damage destroys it.
- Illustration
- By Eric Deschamps. The art has no effect on the game.
- Set symbol
- Born of the Gods. Black or white means common.
- Collector number
- 21 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Artist
- Eric Deschamps, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Keywords
- BestowCR 702.103
- Pay the bestow cost to cast it as an Aura that enchants a creature instead of as a creature.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (5)
2013-09-15
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2013-09-15
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2013-09-15
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2013-09-15
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2013-09-15
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its
abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
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