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Nyxborn Shieldmate

~$0.14 low · ~$0.25 high

White. Enchantment Creature — Human Soldier

one white mana

No. 21What the codes mean

Nyxborn Shieldmate

Born of the Gods #21 · Illustrated by Eric Deschamps

What is Nyxborn Shieldmate worth?

Cheapest copy

~$0.14

Non-foil · Born of the Gods #21

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Highest TCGplayer price

~$0.25

Foil · Born of the Gods #21

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2 prices from $0.14 to $0.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Bestow two generic manaone white mana (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature gets +1/+2.

1/2

In Meletis, the walls have ears. In Akros, they have blades.

The only printing of Nyxborn Shieldmate

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2014
Printings
1
Mana value
1
EDHREC rank
#21,585 on EDHREC (Commander popularity)
Keywords
Bestow
Artist
Eric Deschamps

What the codes mean

The small print at the bottom of the Born of the Gods card (#21).

21

  • 21Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Nyxborn Shieldmate, read from the Born of the Gods printing. How to read any Magic card.

Name
Nyxborn Shieldmate. Rules use the English name in every language.
Mana cost
one white manaMana value 1: the total mana in the cost, colors ignored.
Type line
Enchantment and Creature are the card types. Human and Soldier are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
1/2: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Eric Deschamps. The art has no effect on the game.
Set symbol
Born of the Gods. Black or white means common.
Collector number
21 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Eric Deschamps, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

BestowCR 702.103
Pay the bestow cost to cast it as an Aura that enchants a creature instead of as a creature.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2013-09-15

    If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

  2. 2013-09-15

    Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

  3. 2013-09-15

    Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

  4. 2013-09-15

    On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

  5. 2013-09-15

    Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its tap this permanent abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

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