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Numa, Joraga Chieftain

~$0.24 low · ~$0.48 high

Green. Legendary Creature — Elf Warrior

two generic manaone green mana

071 · KHC · U · ENWhat the codes mean

Numa, Joraga Chieftain

Kaldheim Commander #71 · Illustrated by Kieran Yanner

What is Numa, Joraga Chieftain worth?

Cheapest copy

~$0.24

Non-foil · Commander Legends #246

Buy on TCGplayer

Highest TCGplayer price

~$0.48

Etched foil · Commander Legends #583

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4 prices from $0.24 to $0.48. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of combat on your turn, you may pay X generic manaX generic mana. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)

2/2

His blade carves a path for his people. His words guide them along it.

All 3 printings of Numa, Joraga Chieftain

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
Commander Legends #246
Commander Legends
cmr #246· 2020uncommon· Cardmarket €0.12 · €0.29 foil
uncommon$0.24$0.24No etched foil printing€0.12€0.29 foil
Commander Legends #583
Commander Legends
cmr #583· 2020uncommon
uncommonNo non-foil printingNo foil printing$0.48—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Numa, Joraga Chieftain

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Card details

First printed
2020
Printings
3
Mana value
3
EDHREC rank
#13,427 on EDHREC (Commander popularity)
Keywords
Partner
Artist
Kieran Yanner

What the codes mean

The small print at the bottom of the Kaldheim Commander card (#71).

071 · KHC · U · EN

  • 071Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHCSet code for Kaldheim Commander
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  2. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  3. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  4. 2020-11-10

    Numa's triggered ability goes on the stack without a target. While that ability is resolving, you may pay X generic manaX generic mana. If you do, a second ability triggers. You choose the target Elves and announce how the +1/+1 counters will be distributed as you put that ability on the stack. Each target must receive at least one +1/+1 counter. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before counters are placed.

  5. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  6. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  7. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  8. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  9. 2020-11-10

    If some of the creatures are illegal targets as the reflexive triggered ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.

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