Skip to content

Nowhere to Run

~$0.57 low · ~$4.21 high

Black. Enchantment

one generic manaone black mana

Nowhere to Run

Duskmourn: House of Horror #111 · Illustrated by Jodie Muir

What is Nowhere to Run worth?

Cheapest copy

~$0.57

Non-foil · Duskmourn: House of Horror #111

Buy on TCGplayer

Highest TCGplayer price

~$4.21

Retro Frame foil · Wizards Play Network 2026 #1

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

4 prices from $0.57 to $4.21. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

All 2 printings of Nowhere to Run

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Wizards Play Network 2026 #1
Wizards Play Network 2026
pw26 #1· 2026Retro Framerare· Cardmarket €0.61 · €2.03 foil
rare$0.79$4.21€0.61€2.03 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Nowhere to Run

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
2
Mana value
2
EDHREC rank
#2,896 on EDHREC (Commander popularity)
Keywords
Flash
Artist
Jodie Muir

Rulings (3)

  1. 2024-09-20

    If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

  2. 2024-09-20

    If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

  3. 2024-09-20

    Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Browse more: Duskmourn: House of Horror · all sets · search cards