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Nothing Can Stop Me Now

~$10.04 TCGplayer

Colorless. Ongoing Scheme

No. 33What the codes mean

Nothing Can Stop Me Now

Archenemy Schemes #33★ · Illustrated by Jesper Ejsing

What is Nothing Can Stop Me Now worth?

Cheapest copy

~$10.04

Non-foil · Archenemy Schemes #33★

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(An ongoing scheme remains face up until it's abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.

The only printing of Nothing Can Stop Me Now

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
2010
Printings
1
Mana value
0
Artist
Jesper Ejsing

What the codes mean

The small print at the bottom of the Archenemy Schemes card (#33★).

33

  • 33Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • ★Scryfall's label for the foil version of this card, listed apart from the non-foil one.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2010-06-15

    The last ability won’t trigger at all unless, as an end step starts, you have already been dealt 5 or more damage that turn. It doesn’t matter whether any of it was combat damage or not, nor does it matter who controlled the sources of that damage. (In other words, it will count damage dealt to you by sources you control.)

  2. 2010-06-15

    The effects from more than one of these schemes are cumulative.

  3. 2010-06-15

    The prevention effect doesn’t affect damage dealt to a planeswalker you control (such as combat damage).

  4. 2010-06-15

    The prevention effect prevents 1 damage from each source an opponent controls each time that source would deal damage to you. It prevents damage of any kind, not just combat damage.

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