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Nomads' Assembly

~$0.57 low · ~$1.83 high

White. Sorcery

four generic manaone white manaone white mana

Nomads' Assembly

Commander 2014 #82 · Illustrated by Erica Yang

What is Nomads' Assembly worth?

Cheapest copy

~$0.57

Non-foil · Rise of the Eldrazi #39

Buy on TCGplayer

Highest TCGplayer price

~$1.83

Foil · Rise of the Eldrazi #39

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3 prices from $0.57 to $1.83. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

All 2 printings of Nomads' Assembly

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Rise of the Eldrazi #39
Rise of the Eldrazi
roe #39· 2010rare· Cardmarket €0.30 · €1.68 foil
rare$0.57$1.83€0.30€1.68 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Nomads' Assembly

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Card details

First printed
2010
Printings
2
Mana value
6
EDHREC rank
#12,263 on EDHREC (Commander popularity)
Keywords
Rebound
Artist
Erica Yang

Rulings (8)

  1. 2010-06-15

    If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

  2. 2010-06-15

    If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

  3. 2010-06-15

    If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

  4. 2010-06-15

    If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

  5. 2010-06-15

    At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

  6. 2010-06-15

    If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

  7. 2010-06-15

    If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

  8. 2010-06-15

    Rebound will have no effect on copies of spells because you don’t cast them from your hand.

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