Niko Defies Destiny
~$0.12 low · ~$0.20 high
Multicolor. Enchantment — Saga

Kaldheim #226 · Illustrated by Bastien L. Deharme
What is Niko Defies Destiny worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add . Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand.
Format legality
The only printing of Niko Defies Destiny
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Kaldheim khm #226· 2021uncommon· Cardmarket €0.10 · €0.10 foil | uncommon | $0.12 | $0.20 | €0.10€0.10 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Niko Defies Destiny
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Card details
- First printed
- 2021
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #21,368 on EDHREC (Commander popularity)
- Artist
- Bastien L. Deharme
What the codes mean
The small print at the bottom of the Kaldheim card (#226).
226 · KHM · U · EN
- 226Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- KHMSet code for Kaldheim
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Niko Defies Destiny, read from the Kaldheim printing. How to read any Magic card.
- Name
- Niko Defies Destiny. Rules use the English name in every language.
- Mana cost
Mana value 3: the total mana in the cost, colors ignored.
- Type line
- Enchantment is the card type. Saga is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Illustration
- By Bastien L. Deharme. The art has no effect on the game.
- Set symbol
- Kaldheim. Silver means uncommon.
- Collector number
- 226 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- U = uncommon
- Set code
- KHM = set code for Kaldheim
- Language
- EN = printed in English
- Artist
- Bastien L. Deharme, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Rulings (11)
2021-02-05
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05
Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05
The mana added by the chapter II ability can be spent to cast a spell that has foretell no matter where you’re casting it from. It doesn’t have to be a foretold card you’re casting from exile.
2021-02-05
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
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