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Nightkin Ambusher

~$0.35 low · ~$8.31 high

Multicolor. Creature — Mutant Warrior

two generic manaone blue manaone black mana

Nightkin Ambusher

Fallout #112 · Illustrated by Antonio José Manzanedo

What is Nightkin Ambusher worth?

Cheapest copy

~$0.35

Non-foil · Fallout #112

Buy on TCGplayer

Highest TCGplayer price

~$8.31

Surge Foil foil · Fallout #640

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3 prices from $0.35 to $8.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Ward two generic mana (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic mana.)

When this creature enters, target player gets four rad counters.

This creature can't be blocked as long as defending player has a rad counter.

4/4

All 2 printings of Nightkin Ambusher

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #640
Fallout
pip #640· 2024Surge Foiluncommon· Cardmarket €2.30 foil
uncommonNo non-foil printing$8.31€2.30 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Nightkin Ambusher

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Card details

First printed
2024
Printings
2
Mana value
4
EDHREC rank
#7,254 on EDHREC (Commander popularity)
Keywords
Ward
Artist
Antonio José Manzanedo

Rulings (9)

  1. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

  2. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  3. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  4. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  5. 2024-03-08

    Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.

  6. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

  7. 2024-03-08

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  8. 2024-03-08

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  9. 2024-03-08

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

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