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New Prahv Guildmage

~$0.06 low · ~$0.37 high

Multicolor. Creature — Human Wizard

one white manaone blue mana

No. 181What the codes mean

New Prahv Guildmage

Return to Ravnica #181 · Illustrated by Karl Kopinski

What is New Prahv Guildmage worth?

Cheapest copy

~$0.06

Non-foil · Return to Ravnica #181

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Highest TCGplayer price

~$0.37

Foil · Return to Ravnica #181

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2 prices from $0.06 to $0.37. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

one white manaone blue mana: Target creature gains flying until end of turn.

three generic manaone white manaone blue mana: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

2/2

The only printing of New Prahv Guildmage

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2012
Printings
1
Mana value
2
EDHREC rank
#23,185 on EDHREC (Commander popularity)
Keywords
Detain
Artist
Karl Kopinski

What the codes mean

The small print at the bottom of the Return to Ravnica card (#181).

181

  • 181Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2013-04-15

    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  2. 2013-04-15

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

  3. 2013-04-15

    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

  4. 2013-04-15

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  5. 2013-04-15

    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  6. 2013-04-15

    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

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