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Narnam Renegade

~$0.35 low · ~$1.44 high

Green. Creature — Elf Warrior

one green mana

117 · AER · U · ENWhat the codes mean

Narnam Renegade

Aether Revolt #117 · Illustrated by Greg Opalinski

What is Narnam Renegade worth?

Cheapest copy

~$0.35

Non-foil · Aether Revolt #117

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Highest TCGplayer price

~$1.44

Foil · Aether Revolt #117

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2 prices from $0.35 to $1.44. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Deathtouch

Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.

1/2

"I do not need to pierce your heart to still its beating."

The only printing of Narnam Renegade

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
1
EDHREC rank
#10,454 on EDHREC (Commander popularity)
Keywords
Revolt, Deathtouch
Artist
Greg Opalinski

What the codes mean

The small print at the bottom of the Aether Revolt card (#117).

117 · AER · U · EN

  • 117Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AERSet code for Aether Revolt
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2017-02-09

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  2. 2017-02-09

    Energy counters aren't permanents. Paying an energy counter won't satisfy a revolt ability.

  3. 2017-02-09

    Tokens that leave the battlefield will satisfy a revolt ability.

  4. 2017-02-09

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

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