Murderous Rider // Swift End
~$0.22 low · ~$3.19 high
Black. Creature — Zombie Knight // Instant — Adventure
//

Aetherdrift Commander #45 · Illustrated by Raluca Marinescu
What is Murderous Rider // Swift End worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Murderous Rider
Creature — Zombie Knight
Lifelink
When this creature dies, put it on the bottom of its owner's library.
2/3
Swift End
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Format legality
All 9 printings of Murderous Rider // Swift End
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Final Fantasy Commander fic #279· 2025Surge Foilrare· Cardmarket €0.22 | rare | $0.24 | — | €0.22 | |
Secret Lair Drop sld #1981· 2025Borderlessrare· Cardmarket €3.94 · €3.75 foil | rare | $3.19 | — | €3.94€3.75 foil | |
Aetherdrift Commander drc #45· 2025rare· Cardmarket €0.26 | rare | $0.31 | No foil printing | €0.26 | |
The List plst #ELD-97· 2024rare· Cardmarket €0.23 | rare | $0.22 | No foil printing | €0.23 | |
March of the Machine Commander moc #258· 2023rare· Cardmarket €0.41 | rare | $0.42 | No foil printing | €0.41 | |
Throne of Eldraine eld #97· 2019rare· Cardmarket €0.30 · €1.15 foil | rare | $0.33 | $0.63 | €0.30€1.15 foil | |
Throne of Eldraine eld #287· 2019Showcaserare· Cardmarket €0.49 · €1.29 foil | rare | $0.65 | $1.21 | €0.49€1.29 foil | |
Throne of Eldraine Promos peld #97p· 2019Promorare· Cardmarket €0.74 · €1.08 foil | rare | $0.47 | $0.55 | €0.74€1.08 foil | |
Throne of Eldraine Promos peld #97s· 2019Promorare· Cardmarket €2.38 foil | rare | No non-foil printing | $2.54 | €2.38 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Murderous Rider // Swift End
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Card details
- First printed
- 2019
- Printings
- 9
- Mana value
- 3
- EDHREC rank
- #1,679 on EDHREC (Commander popularity)
- Keywords
- Lifelink
- Artists
- David Astruga, Frank Frazetta, Raluca Marinescu, Josh Hass, Ravenna Tran
Rulings (12)
2025-06-06
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2025-06-06
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2025-06-06
An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
2025-06-06
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2025-06-06
When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2025-06-06
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2025-06-06
You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
2025-06-06
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
2025-06-06
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
2025-06-06
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
2025-06-06
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2025-06-06
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.
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