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Mosswood Dreadknight // Dread Whispers

~$0.43 low · ~$1.05 high

Green. Creature — Human Knight // Sorcery — Adventure

one generic manaone green mana // one generic manaone black mana

Mosswood Dreadknight // Dread Whispers

Wilds of Eldraine #231 · Illustrated by Ryan Pancoast

What is Mosswood Dreadknight // Dread Whispers worth?

Cheapest copy

~$0.43

Showcase non-foil · Wilds of Eldraine #292

Buy on TCGplayer

Highest TCGplayer price

~$1.05

Promo foil · Wilds of Eldraine Promos #231s

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7 prices from $0.43 to $1.05. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Mosswood Dreadknight

one generic manaone green mana

Creature — Human Knight

Trample

When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

3/2

Dread Whispers

one generic manaone black mana

Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

All 4 printings of Mosswood Dreadknight // Dread Whispers

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Wilds of Eldraine Promos #231p
Wilds of Eldraine Promos
pwoe #231p· 2023Promorare· Cardmarket €0.50 · €1.18 foil
rare$0.45$0.51€0.50€1.18 foil
Wilds of Eldraine Promos #231s
Wilds of Eldraine Promos
pwoe #231s· 2023Promorare· Cardmarket €1.09 foil
rareNo non-foil printing$1.05€1.09 foil
Wilds of Eldraine #292
Wilds of Eldraine
woe #292· 2023Showcaserare· Cardmarket €0.82 · €1.31 foil
rare$0.43$0.69€0.82€1.31 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Mosswood Dreadknight // Dread Whispers

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Card details

First printed
2023
Printings
4
Mana value
2
EDHREC rank
#8,013 on EDHREC (Commander popularity)
Keywords
Trample
Artists
Ryan Pancoast, Keith Garletts

Rulings (13)

  1. 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  2. 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  3. 2023-09-01

    You must follow the normal timing permissions and restrictions for Dread Whispers when casting it with the permission of Mosswood Dreadknight's triggered ability. You must pay its mana cost (or, if another effect allows, an alternative cost).

  4. 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  5. 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  6. 2023-09-01

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  7. 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  8. 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  9. 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  10. 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  11. 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  12. 2023-09-01

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  13. 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

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