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Monster Manual // Zoological Study

~$8.37 low · ~$14.29 high

Green. Artifact — Book // Sorcery — Adventure

three generic manaone green mana // two generic manaone green mana

Monster Manual // Zoological Study

Commander Legends: Battle for Baldur's Gate #242 · Illustrated by David Gaillet

What is Monster Manual // Zoological Study worth?

Cheapest copy

~$8.37

Non-foil · Commander Legends: Battle for Baldur's Gate #242

Buy on TCGplayer

Highest TCGplayer price

~$14.29

Borderless non-foil · Secret Lair Drop #1782

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6 prices from $8.37 to $14.29. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Monster Manual

three generic manaone green mana

Artifact — Book

one generic manaone green mana, tap this permanent: You may put a creature card from your hand onto the battlefield.

The detail really makes the monsters jump off the page.

Zoological Study

two generic manaone green mana

Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

All 4 printings of Monster Manual // Zoological Study

PrintingRarityNon-foilFoilCardmarket (EUR)
Secret Lair Drop #1782
Secret Lair Drop
sld #1782· 2024Borderlessrare· Cardmarket €10.41 · €11.58 foil
rare$14.29—€10.41€11.58 foil
Commander Legends: Battle for Baldur's Gate #591
Commander Legends: Battle for Baldur's Gate
clb #591· 2022Extended Artrare· Cardmarket €7.24 · €8.23 foil
rare$8.92$9.42€7.24€8.23 foil
Battle for Baldur's Gate Promos #242s
Battle for Baldur's Gate Promos
pclb #242s· 2022Promorare· Cardmarket €10.03 foil
rareNo non-foil printing$12.64€10.03 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Monster Manual // Zoological Study

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Card details

First printed
2022
Printings
4
Mana value
4
EDHREC rank
#1,912 on EDHREC (Commander popularity)
Keywords
Mill
Artists
Henry G. Higginbotham, David Gaillet

Rulings (11)

  1. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  2. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  3. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  4. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  5. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  6. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  7. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  8. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  9. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  10. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  11. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

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