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Monoxa, Midway Manager

~$0.16 low · ~$2.31 high

Multicolor. Legendary Creature — Vampire Employee

two generic manaone black manaone red mana

173 · U · ENWhat the codes mean

Monoxa, Midway Manager

Unfinity #173 · Illustrated by Igor Grechanyi

What is Monoxa, Midway Manager worth?

Cheapest copy

~$0.16

Showcase non-foil · Unfinity #265

Buy on TCGplayer

Highest TCGplayer price

~$2.31

Galaxy Foil foil · Unfinity #459

See it on TCGplayer

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6 prices from $0.16 to $2.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

six generic mana: Roll a six-sided die.

3/3

"Can we get this ghost 11% spookier?"

All 4 printings of Monoxa, Midway Manager

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Unfinity #265
Unfinity
unf #265· 2022Showcaseuncommon· Cardmarket €0.18 · €0.03 foil
uncommon$0.16$0.21€0.18€0.03 foil
Unfinity #459
Unfinity
unf #459· 2022Galaxy Foiluncommon· Cardmarket €1.48 foil
uncommonNo non-foil printing$2.31€1.48 foil
Unfinity #516
Unfinity
unf #516· 2022ShowcaseGalaxy Foiluncommon· Cardmarket €0.37 foil
uncommonNo non-foil printing$0.38€0.37 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Monoxa, Midway Manager

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Card details

First printed
2022
Printings
4
Mana value
4
EDHREC rank
#14,437 on EDHREC (Commander popularity)
Artists
Igor Grechanyi, Scooter

What the codes mean

The small print at the bottom of the Unfinity card (#173).

173 · U · EN

  • 173Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2022-10-07

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  2. 2022-10-07

    The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

  3. 2022-10-07

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  4. 2022-10-07

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  5. 2022-10-07

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  6. 2022-10-07

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  7. 2022-10-07

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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