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Midnight Pathlighter

~$2.29 low · ~$3.64 high

Multicolor. Creature — Human Wizard

two generic manaone white manaone blue mana

052 · AFC · R · ENWhat the codes mean

Midnight Pathlighter

Forgotten Realms Commander #52 · Illustrated by PINDURSKI

What is Midnight Pathlighter worth?

Cheapest copy

~$2.29

Non-foil · Forgotten Realms Commander #52

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Highest TCGplayer price

~$3.64

Extended Art non-foil · Forgotten Realms Commander #322

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2 prices from $2.29 to $3.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

2/3

All 2 printings of Midnight Pathlighter

PrintingRarityNon-foilCardmarket (EUR)My collection
Forgotten Realms Commander #322
Forgotten Realms Commander
afc #322· 2021Extended Artrare· Cardmarket €1.93
rare$3.64€1.93

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Midnight Pathlighter

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Card details

First printed
2021
Printings
2
Mana value
4
EDHREC rank
#7,617 on EDHREC (Commander popularity)
Keywords
Venture into the dungeon
Artist
PINDURSKI

What the codes mean

The small print at the bottom of the Forgotten Realms Commander card (#52).

052 · AFC · R · EN

  • 052Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFCSet code for Forgotten Realms Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Midnight Pathlighter, read from the Forgotten Realms Commander printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Midnight Pathlighter from Forgotten Realms Commander, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

Venture into the dungeonCR 701.49
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (11)

  1. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  2. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  3. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  4. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  5. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  6. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  7. 2021-07-23

    Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice.

  8. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  9. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  10. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  11. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

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