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Merfolk Skydiver

~$0.26 low · ~$1.24 high

Multicolor. Creature — Merfolk Mutant

one green manaone blue mana

0277 · LCC · U · ENWhat the codes mean

Merfolk Skydiver

The Lost Caverns of Ixalan Commander #277 · Illustrated by Sara Winters

What is Merfolk Skydiver worth?

Cheapest copy

~$0.26

Non-foil · War of the Spark #205

Buy on TCGplayer

Highest TCGplayer price

~$1.24

Foil · War of the Spark #205

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3 prices from $0.26 to $1.24. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

When this creature enters, put a +1/+1 counter on target creature you control.

three generic manaone green manaone blue mana: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

All 2 printings of Merfolk Skydiver

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
War of the Spark #205
War of the Spark
war #205· 2019uncommon· Cardmarket €0.13 · €0.58 foil
uncommon$0.26$1.24€0.13€0.58 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2019
Printings
2
Mana value
2
EDHREC rank
#6,716 on EDHREC (Commander popularity)
Keywords
Flying, Proliferate
Artist
Sara Winters

What the codes mean

The small print at the bottom of the The Lost Caverns of Ixalan Commander card (#277).

0277 · LCC · U · EN

  • 0277Collector number: this card's place in the set list.
  • LCCSet code for The Lost Caverns of Ixalan Commander
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2019-05-03

    You may choose Merfolk Skydiver as the target of its own ability.

  2. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  3. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  4. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  5. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  6. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  7. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

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