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Meletis Charlatan

~$0.14 low · ~$0.70 high

Blue. Creature — Human Wizard

two generic manaone blue mana

Meletis Charlatan

Theros #54 · Illustrated by Jason A. Engle

What is Meletis Charlatan worth?

Cheapest copy

~$0.14

Non-foil · Theros #54

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Highest TCGplayer price

~$0.70

Foil · Theros #54

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2 prices from $0.14 to $0.70. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

two generic manaone blue mana, tap this permanent: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

2/3

"Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light."

The only printing of Meletis Charlatan

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Meletis Charlatan

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Card details

First printed
2013
Printings
1
Mana value
3
EDHREC rank
#21,565 on EDHREC (Commander popularity)
Artist
Jason A. Engle

Rulings (5)

  1. 2013-09-15

    If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can't choose a different one.

  2. 2013-09-15

    Meletis Charlatan's ability can target any instant or sorcery spell, not just one with targets and not just one that you control.

  3. 2013-09-15

    If the spell being copied has an X whose value was determined as it was cast (like Curse of the Swine has), the copy has the same value of X.

  4. 2013-09-15

    The copy will have the same targets as the spell it's copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  5. 2013-09-15

    When the ability resolves, it creates a copy of the spell. The controller of the original spell controls the copy. That copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

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