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Medomai's Prophecy

~$0.23 TCGplayer

Blue. Enchantment — Saga

one generic manaone blue mana

053 · THB · U · ENWhat the codes mean

Medomai's Prophecy

Theros Beyond Death #53 · Illustrated by Seb McKinnon

What is Medomai's Prophecy worth?

Cheapest copy

~$0.23

Non-foil · Theros Beyond Death #53

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2 prices from $0.23 to $0.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.

II — Choose a card name.

III — When you cast a spell with the chosen name for the first time this turn, draw two cards.

IV — Look at the top card of each player's library.

The only printing of Medomai's Prophecy

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2020
Printings
1
Mana value
2
EDHREC rank
#17,865 on EDHREC (Commander popularity)
Keywords
Scry
Artist
Seb McKinnon

What the codes mean

The small print at the bottom of the Theros Beyond Death card (#53).

053 · THB · U · EN

  • 053Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • THBSet code for Theros Beyond Death
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Medomai's Prophecy, read from the Theros Beyond Death printing. How to read any Magic card.

Name
Medomai's Prophecy. Rules use the English name in every language.
Mana cost
one generic manaone blue manaMana value 2: the total mana in the cost, colors ignored.
Type line
Enchantment is the card type. Saga is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Illustration
By Seb McKinnon. The art has no effect on the game.
Set symbol
Theros Beyond Death. Silver means uncommon.
Collector number
053 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Rarity letter
U = uncommon
Set code
THB = set code for Theros Beyond Death
Language
EN = printed in English
Artist
Seb McKinnon, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

ScryCR 701.22
Look at that many cards from the top of your library; put any on the bottom and the rest on top in any order.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (8)

  1. 2020-01-24

    Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

  2. 2020-01-24

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  3. 2020-01-24

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  4. 2020-01-24

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

  5. 2020-01-24

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

  6. 2020-01-24

    If the third chapter ability somehow resolves with no name chosen for the second chapter ability, it creates a delayed triggered ability that can’t possibly trigger, even if you cast a spell with no name.

  7. 2020-01-24

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  8. 2020-01-24

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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