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Master of Winds

~$0.21 low · ~$0.52 high

Blue. Creature — Sphinx Wizard

two generic manaone blue manaone blue mana

Master of Winds

Zendikar Rising #68 · Illustrated by Yigit Koroglu

What is Master of Winds worth?

Cheapest copy

~$0.21

Extended Art non-foil · Zendikar Rising #331

Buy on TCGplayer

Highest TCGplayer price

~$0.52

Promo foil · Zendikar Rising Promos #68s

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7 prices from $0.21 to $0.52. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

When this creature enters, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

All 4 printings of Master of Winds

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Zendikar Rising Promos #68p
Zendikar Rising Promos
pznr #68p· 2020Promorare· Cardmarket €0.17 · €0.22 foil
rare$0.36$0.44€0.17€0.22 foil
Zendikar Rising Promos #68s
Zendikar Rising Promos
pznr #68s· 2020Promorare· Cardmarket €0.23 foil
rareNo non-foil printing$0.52€0.23 foil
Zendikar Rising #331
Zendikar Rising
znr #331· 2020Extended Artrare· Cardmarket €0.26 · €0.26 foil
rare$0.21$0.24€0.26€0.26 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Master of Winds

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Card details

First printed
2020
Printings
4
Mana value
4
EDHREC rank
#20,786 on EDHREC (Commander popularity)
Keywords
Flying
Artist
Yigit Koroglu

Rulings (6)

  1. 2020-09-25

    A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.

  2. 2020-09-25

    The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.

  3. 2020-09-25

    You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.

  4. 2020-09-25

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

  5. 2020-09-25

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.

  6. 2020-09-25

    Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.

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