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Master of the Wild Hunt

~$1.76 low · ~$12.16 high

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Green. Creature — Human Shaman

two generic manaone green manaone green mana

688 · J22 · M · ENWhat the codes mean

Master of the Wild Hunt

Jumpstart 2022 #688 · Illustrated by Kev Walker

What is Master of the Wild Hunt worth?

Cheapest copy

~$1.76

Non-foil · Masters 25 #181

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Highest TCGplayer price

~$12.16

Foil · Magic 2010 #191

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8 prices from $1.76 to $12.16. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

tap this permanent: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

All 5 printings of Master of the Wild Hunt

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #1249
Secret Lair Drop
sld #1249· 2023mythic· Cardmarket €3.69 · €3.87 foil
mythic$4.84$6.75€3.69€3.87 foil
The List #A25-181
The List
plst #A25-181· 2021mythic· Cardmarket €1.95
mythic$4.86No foil printing€1.95
Masters 25 #181
Masters 25
a25 #181· 2018mythic· Cardmarket €1.58 · €3.49 foil
mythic$1.76$6.60€1.58€3.49 foil
Magic 2010 #191
Magic 2010
m10 #191· 2009mythic· Cardmarket €2.21 · €7.28 foil
mythic$3.58$12.16€2.21€7.28 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Master of the Wild Hunt

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Card details

First printed
2009
Printings
5
Mana value
4
EDHREC rank
#8,795 on EDHREC (Commander popularity)
Artists
Sam Burley, Kev Walker

What the codes mean

The small print at the bottom of the Jumpstart 2022 card (#688).

688 · J22 · M · EN

  • 688Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • J22Set code for Jumpstart 2022
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. March 16, 2018

    If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.

  2. March 16, 2018

    Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.

  3. March 16, 2018

    The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

  4. March 16, 2018

    All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.

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