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Mariposa Military Base

~$0.32 low · ~$1.87 high

Colorless. Land

Mariposa Military Base

Fallout #151 · Illustrated by Alexander Forssberg

What is Mariposa Military Base worth?

Cheapest copy

~$0.32

Foil · Fallout #151

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Highest TCGplayer price

~$1.87

Extended Art foil · Fallout #971

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6 prices from $0.32 to $1.87. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

You may have this land enter tapped. If you do, you get two rad counters.

tap this permanent: Add one colorless mana.

five generic mana, tap this permanent: Draw a card. This ability costs one generic mana less to activate for each rad counter you have.

All 4 printings of Mariposa Military Base

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #443
Fallout
pip #443· 2024Extended Artrare· Cardmarket €0.40 · €0.69 foil
rare$0.52$0.76€0.40€0.69 foil
Fallout #679
Fallout
pip #679· 2024Surge Foilrare· Cardmarket €1.18 foil
rareNo non-foil printing$1.67€1.18 foil
Fallout #971
Fallout
pip #971· 2024Extended ArtSurge Foilrare· Cardmarket €1.05 foil
rareNo non-foil printing$1.87€1.05 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Mariposa Military Base

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Card details

First printed
2024
Printings
4
Mana value
0
EDHREC rank
#5,417 on EDHREC (Commander popularity)
Artist
Alexander Forssberg

Rulings (8)

  1. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  2. 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  3. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  4. 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  5. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  6. 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  7. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  8. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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