March of the Machines
~$0.52 low · ~$29.97 high
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Blue. Enchantment

Tenth Edition #91 · Illustrated by Ben Thompson
What is March of the Machines worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Format legality
All 5 printings of March of the Machines
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
The List plst #MRD-42· 2022rare· Cardmarket €0.35 | rare | $0.55 | No foil printing | €0.35 | |
Archenemy arc #6· 2010rare· Cardmarket €0.52 | rare | $0.52 | No foil printing | €0.52 | |
Tenth Edition 10e #91· 2007rare· Cardmarket €0.44 | rare | $1.84 | No foil printing | €0.44 | |
Tenth Edition 10e #91★· 2007rare· Cardmarket €7.72 foil | rare | No non-foil printing | $29.97 | €7.72 foil | |
Mirrodin mrd #42· 2003rare· Cardmarket €0.37 · €2.79 foil | rare | $0.56 | $14.63 | €0.37€2.79 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy March of the Machines
Graded copies on eBay
Searches for the Tenth Edition #91★ printing.
Graded prices vary a lot by grade. These links search current listings.
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Card details
- First printed
- 2003
- Printings
- 5
- Mana value
- 4
- EDHREC rank
- #14,572 on EDHREC (Commander popularity)
- Artist
- Ben Thompson
What the codes mean
The small print at the bottom of the Tenth Edition card (#91).
91
- 91Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.
How to read a Magic card: every part and code, on real cards.
Rulings (5)
December 1, 2004
If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
December 1, 2004
If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
December 1, 2004
Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
July 15, 2007
If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
October 1, 2009
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its
abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
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