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Marauding Sphinx

~$0.15 low · ~$0.27 high

Blue. Creature — Sphinx Rogue

three generic manaone blue manaone blue mana

0056 · OTJ · U · ENWhat the codes mean

Marauding Sphinx

Outlaws of Thunder Junction #56 · Illustrated by Mila Pesic

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Cheapest copy

~$0.15

Non-foil · Outlaws of Thunder Junction #56

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Highest TCGplayer price

~$0.27

Foil · Outlaws of Thunder Junction #56

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2 prices from $0.15 to $0.27. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying, vigilance, ward two generic mana

Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3/5

She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.

The only printing of Marauding Sphinx

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
5
EDHREC rank
#18,247 on EDHREC (Commander popularity)
Keywords
Flying, Surveil, Vigilance, Ward
Artist
Mila Pesic

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#56).

0056 · OTJ · U · EN

  • 0056Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • UUncommon
  • ENPrinted in English

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Card breakdown

The parts of Marauding Sphinx, read from the Outlaws of Thunder Junction printing. Tap a label to highlight its line. How to read any Magic card.

Marauding Sphinx from Outlaws of Thunder Junction, with each part labelled

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

FlyingCR 702.9
It can be blocked only by creatures with flying or reach.
VigilanceCR 702.20
Attacking doesn't cause it to tap.
WardCR 702.21
When an opponent targets it, their spell or ability is countered unless they pay the ward cost.
SurveilCR 701.25
Look at that many cards from the top of your library; put any into your graveyard and the rest on top in any order.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2024-04-12

    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

  2. 2024-04-12

    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

  3. 2024-04-12

    Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

  4. 2024-04-12

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

  5. 2024-04-12

    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

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