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Manifest Dread

~$0.13 low · ~$0.20 high

Green. Sorcery

one generic manaone green mana

0189 · DSK · C · ENWhat the codes mean

Manifest Dread

Duskmourn: House of Horror #189 · Illustrated by Andrey Kuzinskiy

What is Manifest Dread worth?

Cheapest copy

~$0.13

Non-foil · Duskmourn: House of Horror #189

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Highest TCGplayer price

~$0.20

Foil · Duskmourn: House of Horror #189

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2 prices from $0.13 to $0.20. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

"That's why I never travel without a flamethrower." —Rip, spawn hunter

The only printing of Manifest Dread

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
2
EDHREC rank
#15,325 on EDHREC (Commander popularity)
Keywords
Manifest, Manifest dread
Artist
Andrey Kuzinskiy

What the codes mean

The small print at the bottom of the Duskmourn: House of Horror card (#189).

0189 · DSK · C · EN

  • 0189Collector number: this card's place in the set list.
  • DSKSet code for Duskmourn: House of Horror
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Manifest Dread, read from the Duskmourn: House of Horror printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Manifest Dread from Duskmourn: House of Horror, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

ManifestCR 701.40
Put a card onto the battlefield face down as a 2/2 creature.
Manifest dreadCR 701.62
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (16)

  1. 2024-09-20

    To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

  2. 2024-09-20

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

  3. 2024-09-20

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  4. 2024-09-20

    Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

  5. 2024-09-20

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  6. 2024-09-20

    If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

  7. 2024-09-20

    If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

  8. 2024-09-20

    Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

  9. 2024-09-20

    If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

  10. 2024-09-20

    If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

  11. 2024-09-20

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  12. 2024-09-20

    Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

  13. 2024-09-20

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  14. 2024-09-20

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  15. 2024-09-20

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  16. 2024-09-20

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

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