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Magosi, the Waterveil

~$1.04 low · ~$23.21 high

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Colorless. Land

No. 218What the codes mean

Magosi, the Waterveil

Zendikar #218 · Illustrated by Eric Deschamps

What is Magosi, the Waterveil worth?

Cheapest copy

~$1.04

Non-foil · Zendikar #218

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Highest TCGplayer price

~$23.21

Foil · Zendikar #218

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2 prices from $1.04 to $23.21. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

This land enters tapped.

tap this permanent: Add one blue mana.

one blue mana, tap this permanent: Put an eon counter on this land. Skip your next turn.

tap this permanent, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

The only printing of Magosi, the Waterveil

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Magosi, the Waterveil

Graded copies on eBay

Searches for the Zendikar #218 printing.

Graded prices vary a lot by grade. These links search current listings.

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Card details

First printed
2009
Printings
1
Mana value
0
EDHREC rank
#13,827 on EDHREC (Commander popularity)
Artist
Eric Deschamps

What the codes mean

The small print at the bottom of the Zendikar card (#218).

218

  • 218Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. October 1, 2009

    If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

  2. October 1, 2009

    You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

  3. October 1, 2009

    If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

  4. October 1, 2009

    You can activate Magosi’s fourth ability only if it has an eon counter on it.

  5. October 1, 2009

    As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

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