Magister Sphinx
~$1.42 low · ~$12.78 high
Multicolor. Artifact Creature — Sphinx

Double Masters 2022 #247 · Illustrated by Steven Belledin
What is Magister Sphinx worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flying
When this creature enters, target player's life total becomes 10.
5/5
"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."
Format legality
All 4 printings of Magister Sphinx
| Printing | Rarity | Non-foil | Foil | Etched foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|---|
Double Masters 2022 2x2 #247· 2022rare· Cardmarket €0.60 · €1.11 foil | rare | $6.58 | $3.29 | No etched foil printing | €0.60€1.11 foil | |
Double Masters 2022 2x2 #519· 2022rare | rare | No non-foil printing | No foil printing | $12.78 | — | |
Archenemy arc #89· 2010rare· Cardmarket €1.16 | rare | $1.42 | No foil printing | No etched foil printing | €1.16 | |
Conflux con #116· 2009rare· Cardmarket €0.74 · €1.50 foil | rare | $3.54 | $2.65 | No etched foil printing | €0.74€1.50 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Magister Sphinx
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Card details
- First printed
- 2009
- Printings
- 4
- Mana value
- 7
- EDHREC rank
- #7,310 on EDHREC (Commander popularity)
- Keywords
- Flying
- Artist
- Steven Belledin
Rulings (3)
2009-02-01
This ability is not optional.
2009-02-01
For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2010-06-15
In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.
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